In praise of: this remix of the Beatles and Outkast
Hey yelter skelter
The closest I'll ever come to blogging.
Hey yelter skelter
A few pieces of robot or AI-related discourse that caught my attention recently.
Over the weekend, I read this piece from James Somers at the New Yorker, which makes a compelling argument that the neural networks underpinning generative AI actually do represent a form of thinking.
Today's leading A.l. models are trained on a large portion of the internet, using a technique called next-token prediction. A model learns by making guesses about what it will read next, then comparing those guesses to whatever actually appears. Wrong guesses inspire changes in the connection strength between the neurons; this is gradient descent. Eventually, the model becomes so good at predicting text that it appears to know things and make sense. So that is something to think about. A group of people sought the secret of how the brain works. As their model grew toward a brain-like size, it started doing things that were thought to require brain-like intelligence. Is it possible that they found what they were looking for?

ChatGPT does not have an inner life. Yet it seems to know what it’s talking about.
I've also received a review copy of Michael Pollan's upcoming book, A World Appears, which has to do with consciousness—a slippery-enough concept even before you ask the "is a machine thinking?" question. I've flipped open to a few random pages, and Pollan's doing his thing, on another big concept. I can't wait to read it.

A Journey Into Consciousness From the #1 New York Times bestselling author of How to Change Your Mind, a panoptic exploration of consciousness—what it is, who has it, and why—and a meditation on the essence of our humanity When it comes to the phenomenon that is consciousness, there is one point on which scientists, philosophers, and artists all […]
And I came across this set from comedian Josh Johnson, who is frequently insightful, and here he's talking about how the way we relate to our digital assistants is, in his observation, changing the ways we relate to each other.
From the transcript, lightly edited.
4:40 Cuz we also not polite. We've been taught to not be polite to the robot. That's that's been baked in now. I don't even know if you could you would be it would feel weird for you to be polite if you were polite.
You know, you know, millions and millions of people every day say, "Hey, Alexa." And you know what they don't say? "Please."
You You want to know how I know that? First Alexa experience I had, I didn't like it... we just inviting the ghost in then. You way too comfortable with ghosts cuz sooner or later, you know, because you don't know if your house haunted. So now you over here talking to Alexa all the time. Then one day Alexa voice a little raspy. You don't even clock it. Now you in a whole murder house with a bad history and you don't even you, oh it's malfunctioning. You got a whole poltergeist going on and you you over here calling Amazon.
And so then, you know, I go over to my friend's house and my friend's like, "Oh, hey, we got this new thing. You know, if you want to play want to play some music, just say, "Hey, Alexa, play whatever."
And I was like, "Hey, Alexa. I just didn't want to do it." And he was like, "No, go ahead. Give it a try." I was like, "All right. Hey, Alexa play Kendrick, please. And he was like, "Why'd you say please like that?" I was like, "I don't know. It's is weird. Like, this is weird. This doesn't feel weird to you." He's like, "No, it's not weird. It's future." I was like, "All right, future's uncomfortable." You know what I mean?
I just I just don't think that's good practice for our interactions person to person that every day you make demands of something without any courtesy, without any politeness. And then we wonder why people are like rude. You know what I mean? It's like, you're dealing with so much AI, you're dealing with so many robots, you start treating people like AI, like robots, like people who just sort of serve a function.
Bowie is glowing
A Halloween jam from Bowie, live with "Scary Monsters" in 1983.
A puzzle from Games magazine and Martin Gardner
Amongst a pile of Games magazines I ordered recently from ebay is this issue, from October of 1984.

I love the "puzzled party" pun on the cover. I also love the eclectic puzzles posed by Martin Gardner in various issues of Games. Even in the issues I bought, his puzzles range from mathematics to poetry to logic.
This one, called Flip the Psychic Robot, is fun. Give it a go. (Hint: it doesn't matter where the lines actually lead.)

See the text contained in the image.
By Martin Gardner Here's a chance to take on an opponent who has no control over the moves he makes. Still, winning may be tougher than you think The game is matching pennies. You flip a coin and then Flip, the robot, will do the same. If Flip's flip matches yours (heads after you have thrown heads, or tails after your tails), Flip wins. If not (tails after your heads, or heads after your tails), you win. Flip has challenged you to a 25-game match. Here's how it works. For each game (1-25), throw a coin and note whether you threw heads or tails. Being a mere sheet of paper, Flip can't toss for himself, so you now get to tell him what to throw. Thus, if you threw heads, you may want to tell Flip to throw tails. But there's a catch: Sometimes Flip will obey your com-mands, sometimes he won't. You have no way of knowing in advance when he'll obey and when he'll disobey. Once you've chosen heads or tails for Flip (and not before), follow the line that leads from that response all the way to its end to discover Flip's true flip. In following the lines, you may not change directions at intersections. Check the result of each game before proceeding to the next. Keep a running total of the number of games won by you and the number won by Flip. If the results surprise you, turn to the Answer Drawer, page 64. Puzzlesmith Martin Gardner's creation of this game was inspired by artificial intelligence experiments described in Russ Walter's "The Secret Guide to Computers" (Birk-hauser Boston, 1983).
Try it before you check out the answer. I'm curious about the AI research in "The Secret Guide to Computers" that inspired this.
The answer
Every time we play-tested this game, Flip won, hands down. The reason? Human psychology. The game is designed to counter the way people make choices when trying to beat a machine. Research has shown that most people in such a situation fall into a predictable psychological pattern; the game uses this pattern in designing the robot's responses (whether he'll obey or disobey) in a way that works to Flip's advantage. In effect, Flip is psyching out humans trying to psych out Flip. The game is based on actual experiments in artificial intelligence. In 1969, Soviet researchers programmed a computer to play a game equivalent to this coin-matching test and found that nearly three-quarters of the 61 humans they tested lost. If a human player did not try to psych out the robot but simply chose Flip's responses at random, he or she would have a 50-50 chance of winning.


Games, Wired, Life
This weekend, I collected some scraps from three random magazines, a Games from 1982, Wired from 1998, and Time from 1984.

Welcome back to freedom
Original: 8x10 on mounted board and white gesso

The great american novice
Original: 8x10 on particle board and clear gesso

I will behave
Original: 5x7 on watercolor paper


